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DCS WORLD · Fighter
Mosquito FB Mk VI Emergency Procedures
Immediate Action Procedures
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5 procedures
- 1Throttle (affected engine)CLOSE
- 2PropellerFEATHER (hold pushbutton until it stays in)
- 3Fuel cut-out handle (affected engine)PULL OUT
- 4Radiator shutter (affected engine)CLOSED
- 5Ignition (affected engine)OFF
- 6Fire extinguisher pushbuttonPRESS
- 7MAYDAYDECLARE; land as soon as possible
- 1IdentifyDEAD FOOT, DEAD ENGINE
- 2Throttle (dead engine)CLOSE
- 3Propeller (dead engine)FEATHER immediately
- 4Radiator shutterDEAD ENGINE CLOSED, LIVE ENGINE OPEN
- 5Bank2-3 DEG TOWARD LIVE ENGINE (raise the dead)
- 6Speed - MAINTAIN 160-170 MPH (never turn into the dead engine)
- 7MAYDAY - DECLARE; height holds to ~12,000 ft on one engine at full load
- 1Dead engine propellerCONFIRM FEATHERED
- 2Speed clean160-170 MPH until circuit established
- 3Gear downALLOW ~30 SECONDS (one hydraulic pump only)
- 4Flaps - 15 DEG initially; do not go below 155 mph until field is made
- 5Go-around - ONLY above 155 mph and before 15 deg flap; +9 psi / 2,850 RPM, gear up first
- 1Radiator shutter (affected engine)OPEN
- 2Throttle and RPMREDUCE
- 3AirspeedINCREASE (shallow climb or slight descent)
- 4MixtureCONFIRM RICH
- 5TemperaturesCHECK EVERY 30 SECONDS
- 6Land as soon as practicable; feather if coolant exceeds 135 C
- 1Best glide140 MPH (both engines out)
- 2MAYDAYDECLARE
- 3FieldSELECT INTO WIND
- 4Drop tanks and storesJETTISON
- 5Gear - DOWN only if the field is assured (high drag once lowering)
- 6Flaps - AS REQUIRED below 150 mph; escape door JETTISON before touchdown
FLIGHT2.22.0Checklist
Mosquito FB Mk VIDCS WORLD · Emergency Procedures · 5procedures · 31 steps
Engine Fire7 steps
| 01 | Throttle (affected engine)CLOSE | |
| 02 | PropellerFEATHER (hold pushbutton until it stays in) | |
| 03 | Fuel cut-out handle (affected engine)PULL OUT | |
| 04 | Radiator shutter (affected engine)CLOSED | |
| 05 | Ignition (affected engine)OFF | |
| 06 | Fire extinguisher pushbuttonPRESS | |
| 07 | MAYDAYDECLARE; land as soon as possible |
Engine Failure in Flight7 steps
| 01 | IdentifyDEAD FOOT, DEAD ENGINE | |
| 02 | Throttle (dead engine)CLOSE | |
| 03 | Propeller (dead engine)FEATHER immediately | |
| 04 | Radiator shutterDEAD ENGINE CLOSED, LIVE ENGINE OPEN | |
| 05 | Bank2-3 DEG TOWARD LIVE ENGINE (raise the dead) | |
| 06 | Speed - MAINTAIN 160-170 MPH (never turn into the dead engine) | |
| 07 | MAYDAY - DECLARE; height holds to ~12,000 ft on one engine at full load |
Single-Engine Landing5 steps
| 01 | Dead engine propellerCONFIRM FEATHERED | |
| 02 | Speed clean160-170 MPH until circuit established | |
| 03 | Gear downALLOW ~30 SECONDS (one hydraulic pump only) | |
| 04 | Flaps - 15 DEG initially; do not go below 155 mph until field is made | |
| 05 | Go-around - ONLY above 155 mph and before 15 deg flap; +9 psi / 2,850 RPM, gear up first |
Coolant Overheat6 steps
| 01 | Radiator shutter (affected engine)OPEN | |
| 02 | Throttle and RPMREDUCE | |
| 03 | AirspeedINCREASE (shallow climb or slight descent) | |
| 04 | MixtureCONFIRM RICH | |
| 05 | TemperaturesCHECK EVERY 30 SECONDS | |
| 06 | Land as soon as practicable; feather if coolant exceeds 135 C |
Forced Landing6 steps
| 01 | Best glide140 MPH (both engines out) | |
| 02 | MAYDAYDECLARE | |
| 03 | FieldSELECT INTO WIND | |
| 04 | Drop tanks and storesJETTISON | |
| 05 | Gear - DOWN only if the field is assured (high drag once lowering) | |
| 06 | Flaps - AS REQUIRED below 150 mph; escape door JETTISON before touchdown |